Yang is an interdisciplinary maker from China, currently based in Toronto. Trained in game design and systems thinking, he often works with rules, interaction, and the ways people find entry points into complex structures. His projects range from gameplay systems to design research, but they often return to the same question: how does a structure shape what becomes visible, possible, or unsaid? Photography is not his main medium. In this series, it becomes a slower way to look at time, distance, and attention.
Long exposure, held open
Digital photograph, archival inkjet print, 20 x 30 in, 2025
Long exposure, shutter drag
Digital photograph, archival inkjet print, 30 x 22.5 in, 2025
Long exposure, camera shake
Digital photograph, archival inkjet print, 20 x 30 in, 2026
長曝光把一切變模糊了。
Long exposure blurs everything.
Long exposure blurs everything.
I wasn't thinking much when I took these.
I just liked how they looked. What they meant came later.
In most of them, someone is about to leave. No one ever does.
Color does not stay very long here.
A few things do: an exit, a red suitcase, the thought of leaving.
It’s the thought of leaving.
We're not there yet.
The exposure is still open.
長曝光還在繼續。