Yang is an interdisciplinary maker from China, currently based in Toronto. Trained in game design and systems thinking, he often works with rules, interaction, and the ways people find entry points into complex structures. His projects range from gameplay systems to design research, but they often return to the same question: how does a structure shape what becomes visible, possible, or unsaid? Photography is not his main medium. In this series, it becomes a slower way to look at time, distance, and attention.
A figure looking out a doorway, 401 Richmond, Toronto
Digital photograph, archival inkjet print, 20 x 30 in, 2025
A blurred figure with a red suitcase, Nathan Phillips Square, Toronto
Digital photograph, archival inkjet print, 30 x 20 in, 2025
An EXIT light trail, IAMD Studio, OCAD U (205 Richmond St W), Toronto
Digital photograph, archival inkjet print, 20 x 30 in, 2026
長曝光把一切變模糊了。 Long exposure blurs everything. I wasn't thinking much when I took these — I just liked how they looked, what they meant came later. In most of them, someone is about to leave. No one ever does. I took almost all the color out. A few things stay lit — an exit, a red suitcase, a window left on… A window left on. One photo I left in color. An empty room, a window, the city still bright on the other side of the glass. We're not there yet. Maybe later. 也許,以後吧。